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Your Game Already Has Music. But Does It Have Its Music?

This week, I had an interesting interaction with a good friend who is working on a game. He asked me to test a demo he had put together, so I did what I tend to do when someone hands me a game build: I started playing it and testing it. Testing is actually something I enjoy doing, and it's something I bring with me from my professional life. As a project manager, I've led software projects for years, and user acceptance testing is a normal part of those projects. I'm not the kind of project manager who is afraid to roll up his sleeves and get into a build. If something needs to be tested, I'll test it. I do the same thing when I participate in game jams. Game jams are small teams working against very tight deadlines, and everyone has a job to do. Sometimes, though, the best way to help the team is simply to do whatever needs to be done. For me, that often means testing the game, writing test cases, finding problems, and helping the team get the build across the finish l...

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I Didn't Start Composing Until I Understood the Story

This Year I Decided to Compose Music for Video Games. Here’s What I’ve Learned So Far.